GameFrame is a portable gaming device that aims to give games an arcade-style experience.
It was inspired by a rhythm arcade game called Jubeat where players would tap transparent square buttons on a panel to the rhythm of music.
We wanted to borrow that concept, and use the same button grid to play other things like board games.
With games like chess and checkers in mind, we set out to create something that could replicate Jubeat's arcade style gameplay but with the convenience and portability of board games.
As a result, GameFrame was born. It features an 8 by 8 button grid layout with 64 rectangular buttons that can be pressed to interact with games.
Its main features include portability, long battery life, and compatability to integrate other games that can support simple button interactions.
Project Team
Frank Weeks is an electrical engineering and computer science student at the University of Central Florida. He specializes in the hardware for this project, but also has extensive experience with high level software development due to his computer science background.
Allen Chion is a computer engineering student at the University of Central Florida. He specializes in embedded systems hardware and programming.
Israel Soria is a computer engineering student at the University of Central Florida. He specializes in programming frontend applications, machine learning, and web development.
Levi Masters is a computer engineering student at the University of Central Florida. He specializes in logic systems design, artificial intelligence, programming backend applications, and software architecture.